Destiny 2 becomes more frantic with Supreme Gambit and The decision

Montag, 13. Mai 2019

Gambit was one of the main novelties that arrived in Destiny 2. The Renegades, and also one of the most original, when proposing a mixture of horde mode with competitive elements for eight players where strategy and team coordination are keys However, the months were passing, and the new thing was quickly outdated by the lack of changes and a goal that practically forced to choose between a very small number of weapons. Therefore, as the Season of the Nomad was approaching, focused on Destiny 2 Boost, the players had their doubts about whether the content would be up to par and if it would be enough. That we will not answer here because only the response of the community in the coming weeks will tell, but what we do know is that the two new modalities, Supreme Gambit and Decision, pose a loop of frantic and complicated cooperative activities.

 

Gambit was built as a PvEvP activity where coordination and cooperation were protagonists, and that concept, has been carried in Supreme Gambit to the extreme. In the basic mode, four players had to finish off enemies and collect their specks to enter the bank to invoke a primordial with 75 of these before the opposing team did, because who killed this final boss before winning the round. Eventually, a player could invade for a limited time the map of the other team to kill them (and thus restore the health of their primordial), and played the best of three rounds.

 

In Supreme Gambit the rules change. The main thing: there are no more rounds, but the first team wins to defeat the boss. But there are many more changes that are combined with the same goal: to make the most tense games and the most essential coordination. The enemies now appear in a much larger amount, and in greater variety. For example, playing against the cabal we can see standard soldiers, cabal carrying machetes, colossi, turrets, phalanges, those that carry machine guns and even mini-bosses; the same happens if you touch any of the other species. To little that we neglect, there will not be a pixel of the map without covering by the enemies and our life will fall at the speed of the ray.

 

Another of the main changes is that it is advisable that someone always stay protecting the bank because the possessed who send us the opposite team will begin to drain our specks and fill the banks of the adversaries. Even one of the Gambit Prime classes allows an invader to also drain. But probably the second major difference with respect to the standard Gambit is the operation of the primordial. Before, as soon as we put the 75 specks (now there are 100), it was normal to see that all the team would throw all the Destiny 2 Cheap Boosting to finish him immediately or, at least, as soon as possible. Now the primal appears with a shield. To be vulnerable, you have to defeat two magicians that appear far from him and are marked on the map, each with an elemental shield of a different type.

 

After finishing them, a third one appears (whose shield has another element different from the two previous ones) and when defeating it, two things happen: the primordial one is vulnerable during a limited time, and an area is created where it has been defeated that allows to make the boss a quantity of considerable damage; Shooting him from outside of this will hardly lower his life. Once the area is over, start again, to finish off the enemies, the magas and to make the whole team coordinate to kill the last one at the right time and place to have the first one in good stead.

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